Surface MemorySurface Memory
HomeAboutHow it worksInstallationBackgroundinfo
Users will see an armature with curtain pull attached to a red and white cord. Users will hear snippets of audio from interviews with my grandfather. The audio snippets are stories mixed with interstitial dialogue, such as breathing and the occasional chuckle, playing randomly with the help of a Jitter patch. The gesture of the rig will invite users to pull the cord. When they do they will see images that correspond to the stories being told, projected on to the large screen directly opposite them.

The presence of the bubble sheet stops and starts the experience, meaning users will not see the projection without raising up a bubble. They will only see as much of the projection as the height and duration of the bubble will allow. Bubbles naturally invite play and thus users will be encouraged to play with the bubble and in turn the projection they see before them. When the bubble pops the projection disappears.